Compare any two graphics cards:
VS

GeForce GTX 590 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 590 comes with core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 750 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 750 Ti 4562 points
Difference: 2118 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 590 365 Watts
Difference: 305 Watts (508%)

Memory Bandwidth

In theory, the GeForce GTX 590 is 280% faster than the GeForce GTX 750 Ti in general, due to its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 241920 (280%)

Texel Rate

The GeForce GTX 590 will be a lot (more or less 90%) faster with regards to texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 36896 (90%)

Pixel Rate

The GeForce GTX 590 will be much (approximately 257%) better at FSAA than the GeForce GTX 750 Ti, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 41952 (257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year March 2011 February 2014
Code Name GF110 GM107
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1020 MHz
Memory Speed 3420 MHz (x2) 5400 MHz
Power (Max TDP) 365 watts 60 watts
Bandwidth 328320 MB/sec 86400 MB/sec
Texel Rate 77696 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 512 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield