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GeForce GTX 560 Ti 448 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 560 Ti 448 features core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specifications to the GeForce GTX 750 Ti, which has a clock frequency of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 560 Ti 448 4200 points
Difference: 362 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 150 Watts (250%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 should perform quite a bit faster than the GeForce GTX 750 Ti in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 57600 (67%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a bit (about 0%) more effective at texture filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 192 (0%)

Pixel Rate

The GeForce GTX 560 Ti 448 is a lot (more or less 79%) faster with regards to anti-aliasing than the GeForce GTX 750 Ti, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 12960 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year December 2011 February 2014
Code Name GF110 GM107
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1020 MHz
Memory Speed 3600 MHz 5400 MHz
Power (Max TDP) 210 watts 60 watts
Bandwidth 144000 MB/sec 86400 MB/sec
Texel Rate 40992 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1870 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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