Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon R7 250X 2GB
IntroThe GeForce 9500 GT 512MB GDDR3 has a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 128-bit bus, and uses a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon R7 250X 2GB, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X 2GB is 181% faster than the GeForce 9500 GT 512MB GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe Radeon R7 250X 2GB should be much (about 355%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateThe Radeon R7 250X 2GB will be a lot (more or less 264%) more effective at full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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