Compare any two graphics cards:
GeForce 9500 GT DDR2 vs Radeon R7 250X 2GB
IntroThe GeForce 9500 GT DDR2 has a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit memory bus, and uses a 65 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon R7 250X 2GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X 2GB is 350% quicker than the GeForce 9500 GT DDR2 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon R7 250X 2GB should be a lot (approximately 355%) better at texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe Radeon R7 250X 2GB will be much (more or less 264%) more effective at AA than the GeForce 9500 GT DDR2, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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