Compare any two graphics cards:
Radeon HD 4550 256MB vs Radeon R7 250X 2GB
IntroThe Radeon HD 4550 256MB comes with clock speeds of 600 MHz on the GPU, and 800 MHz on the 256 MB of DDR3 RAM. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.Compare those specs to the Radeon R7 250X 2GB, which comes with a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 250X 2GB, in theory, should perform much faster than the Radeon HD 4550 256MB overall. (explain)
Texel RateThe Radeon R7 250X 2GB should be much (approximately 733%) faster with regards to anisotropic filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 250X 2GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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