Compare any two graphics cards:
Radeon HD 6770 vs Radeon R7 250X 2GB
IntroThe Radeon HD 6770 makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM works at a frequency of 1050 MHz on this specific model. It features 800 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare that to the Radeon R7 250X 2GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 250X 2GB should be a small bit faster than the Radeon HD 6770 in general. (explain)
Texel RateThe Radeon R7 250X 2GB should be a bit (more or less 11%) faster with regards to texture filtering than the Radeon HD 6770. (explain)
Pixel RateThe Radeon R7 250X 2GB will be a small bit (more or less 11%) faster with regards to FSAA than the Radeon HD 6770, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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