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Geforce GTX 690 vs Radeon R7 250X

Intro

The Geforce GTX 690 features clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 250X 2860 points
Difference: 10251 (358%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Geforce GTX 690 300 Watts
Difference: 205 Watts (216%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform a lot faster than the Radeon R7 250X overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 312512 (434%)

Texel Rate

The Geforce GTX 690 is a lot (approximately 486%) more effective at AF than the Radeon R7 250X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 194240 (486%)

Pixel Rate

The Geforce GTX 690 is a lot (more or less 266%) faster with regards to full screen anti-aliasing than the Radeon R7 250X, and also capable of handling higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 42560 (266%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 250X
Manufacturer nVidia AMD
Year April 2012 February 2014
Code Name GK104 Cape Verde XT
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 4500 MHz
Power (Max TDP) 300 watts 95 watts
Bandwidth 384512 MB/sec 72000 MB/sec
Texel Rate 234240 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 1536 (x2) 640
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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