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GeForce GTX 660 vs Radeon R7 250X

Intro

The GeForce GTX 660 comes with a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specifications to the Radeon R7 250X, which features core speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon R7 250X 2860 points
Difference: 2203 (77%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 660 140 Watts
Difference: 45 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 should in theory be much superior to the Radeon R7 250X in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 72192 (100%)

Texel Rate

The GeForce GTX 660 will be a lot (about 96%) faster with regards to AF than the Radeon R7 250X. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 38400 (96%)

Pixel Rate

The GeForce GTX 660 is much (approximately 47%) better at anti-aliasing than the Radeon R7 250X, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 7520 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R7 250X
Manufacturer nVidia AMD
Year September 2012 February 2014
Code Name GK106 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 980 MHz 1000 MHz
Memory Speed 6008 MHz 4500 MHz
Power (Max TDP) 140 watts 95 watts
Bandwidth 144192 MB/sec 72000 MB/sec
Texel Rate 78400 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 960 640
Texture Mapping Units 80 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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