Compare any two graphics cards:
GeForce GTX Titan vs Radeon R7 250X
IntroThe GeForce GTX Titan has a clock speed of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It features 2688 SPUs, 224 TAUs, and 48 ROPs.Compare all of that to the Radeon R7 250X, which has a clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan should be 301% quicker than the Radeon R7 250X in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX Titan is a lot (approximately 369%) better at texture filtering than the Radeon R7 250X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX Titan is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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