Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 780 Ti
IntroThe GeForce 9500 GT 1GB GDDR3 has a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 780 Ti, which has a clock frequency of 875 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 780 Ti should be much faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 780 Ti should be quite a bit (approximately 2286%) more effective at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 780 Ti is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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