Compare any two graphics cards:
GeForce GTX 780 Ti vs Radeon R9 290X
IntroThe GeForce GTX 780 Ti features a core clock speed of 875 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.
Compare all of that to the Radeon R9 290X, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTX 780 Ti should be 5% quicker than the Radeon R9 290X overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 780 Ti should be quite a bit (approximately 49%) better at AF than the Radeon R9 290X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 290X is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.