Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 260 Core 216 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare that to the Radeon HD 4870 512MB, which has a GPU core clock speed of 750 MHz, and 512 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 52 Watts (35%)

Memory Bandwidth

The Radeon HD 4870 512MB should in theory be just a bit faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 Core 216 is a lot (approximately 38%) more effective at AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 11472 (38%)

Pixel Rate

The GeForce GTX 260 Core 216 is much (more or less 34%) faster with regards to FSAA than the Radeon HD 4870 512MB, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 4128 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year September 16, 2008 Jun 25, 2008
Code Name G200 RV770 XT
Memory 896 MB 512 MB
Core Speed 576 MHz 750 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 150 watts
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 216 800(160x5)
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield