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GeForce GTX 260 Core 216 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 260 Core 216 features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 65 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare those specs to the Radeon HD 4870 512MB, which has a core clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 512MB 78 FPS
GeForce GTX 260 Core 216 63 FPS
Difference: 15 FPS (24%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 260 Core 216 56 FPS
Radeon HD 4870 512MB 51 FPS
Difference: 5 FPS (10%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 72 FPS
GeForce GTX 260 Core 216 61 FPS
Difference: 11 FPS (18%)

Radeon HD 4870 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4870 512MB wins overall, by 21 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4870 512MB 201 FPS
GeForce GTX 260 Core 216 180 FPS
Difference: 21 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 52 Watts (35%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 512MB should theoretically be a little bit better than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (approximately 38%) more effective at anisotropic filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 11472 (38%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 260 Core 216 is the winner, and very much so. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 4128 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year September 16, 2008 Jun 25, 2008
Code Name G200 RV770 XT
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 896 MB 512 MB
Core Speed 576 MHz 750 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 216 800(160x5)
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 202 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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