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GeForce GTX 470 vs Radeon R9 290

Intro

The GeForce GTX 470 comes with clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Radeon R9 290, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this specific model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 470 2937 points
Difference: 6939 (236%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
Radeon R9 290 300 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

In theory, the Radeon R9 290 should be quite a bit faster than the GeForce GTX 470 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 186080 (139%)

Texel Rate

The Radeon R9 290 is quite a bit (approximately 277%) faster with regards to AF than the GeForce GTX 470. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 94008 (277%)

Pixel Rate

The Radeon R9 290 is much (about 111%) more effective at AA than the GeForce GTX 470, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 26920 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R9 290
Manufacturer nVidia AMD
Year March 2010 November 2013
Code Name GF100 Hawaii PRO
Memory 1280 MB 4096 MB
Core Speed 607 MHz 800 MHz
Memory Speed 3348 MHz 5000 MHz
Power (Max TDP) 215 watts 300 watts
Bandwidth 133920 MB/sec 320000 MB/sec
Texel Rate 33992 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 448 2560
Texture Mapping Units 56 160
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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