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GeForce GTX 560 Ti 448 vs Radeon R9 290

Intro

The GeForce GTX 560 Ti 448 comes with a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the Radeon R9 290, which features a GPU core clock speed of 800 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 560 Ti 448 4200 points
Difference: 5676 (135%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon R9 290 300 Watts
Difference: 90 Watts (43%)

Memory Bandwidth

The Radeon R9 290, in theory, should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 176000 (122%)

Texel Rate

The Radeon R9 290 should be a lot (about 212%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 87008 (212%)

Pixel Rate

The Radeon R9 290 should be much (more or less 75%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and will be able to handle higher screen resolutions better. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 21920 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 290
Manufacturer nVidia AMD
Year December 2011 November 2013
Code Name GF110 Hawaii PRO
Memory 1280 MB 4096 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 300 watts
Bandwidth 144000 MB/sec 320000 MB/sec
Texel Rate 40992 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 448 2560
Texture Mapping Units 56 160
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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