Compare any two graphics cards:
GeForce GTX 660 vs Radeon R9 290
IntroThe GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 960 SPUs as well as 80 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R9 290, which features GPU clock speed of 800 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 290 should in theory be much superior to the GeForce GTX 660 in general. (explain)
Texel RateThe Radeon R9 290 should be a lot (approximately 63%) faster with regards to AF than the GeForce GTX 660. (explain)
Pixel RateThe Radeon R9 290 will be quite a bit (approximately 118%) faster with regards to anti-aliasing than the GeForce GTX 660, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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