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GeForce GTX 650 vs Radeon R9 290

Intro

The GeForce GTX 650 has a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 290, which has GPU core speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also is comprised of 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 650 2263 points
Difference: 7613 (336%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 290 300 Watts
Difference: 236 Watts (369%)

Memory Bandwidth

In theory, the Radeon R9 290 should perform quite a bit faster than the GeForce GTX 650 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 240000 (300%)

Texel Rate

The Radeon R9 290 is quite a bit (about 278%) faster with regards to AF than the GeForce GTX 650. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 94144 (278%)

Pixel Rate

The Radeon R9 290 should be a lot (about 202%) better at FSAA than the GeForce GTX 650, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 34272 (202%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 290
Manufacturer nVidia AMD
Year September 2012 November 2013
Code Name GK107 Hawaii PRO
Memory 1024 MB 4096 MB
Core Speed 1058 MHz 800 MHz
Memory Speed 5000 MHz 5000 MHz
Power (Max TDP) 64 watts 300 watts
Bandwidth 80000 MB/sec 320000 MB/sec
Texel Rate 33856 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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