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GeForce GTX 650 Ti vs Radeon R9 290

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this model. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 290, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 650 Ti 3434 points
Difference: 6442 (188%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 19 (190%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 290 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

The Radeon R9 290 should in theory be much faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 233600 (270%)

Texel Rate

The Radeon R9 290 should be a lot (about 116%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 68608 (116%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 290 is a better choice, by a large margin. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 36352 (245%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 290
Manufacturer nVidia AMD
Year October 2012 November 2013
Code Name GK106 Hawaii PRO
Memory 1024 MB 4096 MB
Core Speed 928 MHz 800 MHz
Memory Speed 5400 MHz 5000 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 320000 MB/sec
Texel Rate 59392 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 64 160
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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