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GeForce GTX Titan vs Radeon R9 290

Intro

The GeForce GTX Titan features a GPU clock speed of 837 MHz, and the 6144 MB of GDDR5 RAM is set to run at 1502 MHz through a 384-bit bus. It also features 2688 Stream Processors, 224 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon R9 290, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 290 9876 points
Difference: 286 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Radeon R9 290, in theory, should be a small bit faster than the GeForce GTX Titan overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 31616 (11%)

Texel Rate

The GeForce GTX Titan will be much (approximately 46%) faster with regards to texture filtering than the Radeon R9 290. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 59488 (46%)

Pixel Rate

The Radeon R9 290 will be quite a bit (approximately 27%) more effective at FSAA than the GeForce GTX Titan, and also should be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 11024 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 290
Manufacturer nVidia AMD
Year February 2013 November 2013
Code Name GK110 Hawaii PRO
Memory 6144 MB 4096 MB
Core Speed 837 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 288384 MB/sec 320000 MB/sec
Texel Rate 187488 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2688 2560
Texture Mapping Units 224 160
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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