Compare any two graphics cards:
GeForce GTX 580 vs Radeon R9 290X
IntroThe GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon R9 290X, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this card. It features 2816 SPUs along with 176 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Grand Theft Auto V | 1920x1080 | Very High
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 290X should in theory perform quite a bit faster than the GeForce GTX 580 overall. (explain)
Texel RateThe Radeon R9 290X should be a lot (more or less 185%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)
Pixel RateThe Radeon R9 290X will be quite a bit (approximately 38%) more effective at anti-aliasing than the GeForce GTX 580, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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