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GeForce GTX 590 vs Radeon R9 290X

Intro

The GeForce GTX 590 has a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon R9 290X, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 590 6680 points
Difference: 3929 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 290X 300 Watts
GeForce GTX 590 365 Watts
Difference: 65 Watts (22%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be just a bit superior to the Radeon R9 290X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 8320 (3%)

Texel Rate

The Radeon R9 290X should be quite a bit (approximately 81%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 63104 (81%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is the winner, though only just barely. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 7072 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 290X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Hawaii XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 5000 MHz
Power (Max TDP) 365 watts 300 watts
Bandwidth 328320 MB/sec 320000 MB/sec
Texel Rate 77696 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 512 (x2) 2816
Texture Mapping Units 64 (x2) 176
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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