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Geforce GTX 670 vs Radeon R9 290X

Intro

The Geforce GTX 670 comes with a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R9 290X, which makes use of a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this particular model. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
Geforce GTX 670 7351 points
Difference: 3258 (44%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 16 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 290X 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Radeon R9 290X should be much faster than the Geforce GTX 670 overall. (explain)

Radeon R9 290X 320000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 128000 (67%)

Texel Rate

The Radeon R9 290X should be a lot (more or less 37%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

Radeon R9 290X 140800 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 38320 (37%)

Pixel Rate

The Radeon R9 290X should be much (more or less 75%) more effective at anti-aliasing than the Geforce GTX 670, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 290X 51200 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 21920 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 290X
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 320000 MB/sec
Texel Rate 102480 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1344 2816
Texture Mapping Units 112 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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