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Geforce GTX 690 vs Radeon R9 290X

Intro

The Geforce GTX 690 comes with a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 290X, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this particular card. It features 2816 SPUs as well as 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 290X 10609 points
Difference: 2502 (24%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be 20% quicker than the Radeon R9 290X in general, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 64512 (20%)

Texel Rate

The Geforce GTX 690 is much (more or less 66%) better at AF than the Radeon R9 290X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 93440 (66%)

Pixel Rate

The Geforce GTX 690 will be a small bit (more or less 14%) better at AA than the Radeon R9 290X, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 7360 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 290X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Hawaii XT
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 384512 MB/sec 320000 MB/sec
Texel Rate 234240 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 (x2) 2816
Texture Mapping Units 128 (x2) 176
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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