Compare any two graphics cards:
VS

GeForce GT 240 GDDR5 1GB vs Radeon R9 290X

Intro

The GeForce GT 240 GDDR5 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.

Compare all of that to the Radeon R9 290X, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this card. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 1GB 70 Watts
Radeon R9 290X 300 Watts
Difference: 230 Watts (329%)

Memory Bandwidth

In theory, the Radeon R9 290X should be quite a bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 265600 (488%)

Texel Rate

The Radeon R9 290X should be a lot (more or less 700%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 123200 (700%)

Pixel Rate

The Radeon R9 290X will be quite a bit (more or less 1064%) more effective at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 46800 (1064%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 240 GDDR5 1GB Radeon R9 290X
Manufacturer nVidia AMD
Year November 2009 October 2013
Code Name GT215 Hawaii XT
Memory 1024 MB 4096 MB
Core Speed 550 MHz 800 MHz
Memory Speed 3400 MHz 5000 MHz
Power (Max TDP) 70 watts 300 watts
Bandwidth 54400 MB/sec 320000 MB/sec
Texel Rate 17600 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 96 2816
Texture Mapping Units 32 176
Render Output Units 8 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 289 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield