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GeForce GTX 650 Ti vs Radeon R9 290X

Intro

The GeForce GTX 650 Ti uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this specific model. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 290X, which features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 650 Ti 3434 points
Difference: 7175 (209%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 19 (190%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 290X 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

In theory, the Radeon R9 290X should be much faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 233600 (270%)

Texel Rate

The Radeon R9 290X is quite a bit (about 137%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 81408 (137%)

Pixel Rate

The Radeon R9 290X should be much (approximately 245%) better at anti-aliasing than the GeForce GTX 650 Ti, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 36352 (245%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 290X
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Hawaii XT
Memory 1024 MB 4096 MB
Core Speed 928 MHz 800 MHz
Memory Speed 5400 MHz 5000 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 320000 MB/sec
Texel Rate 59392 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2816
Texture Mapping Units 64 176
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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