Compare any two graphics cards:
VS

GeForce GTX 465 vs Radeon R9 280X

Intro

The GeForce GTX 465 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a speed of 802 MHz on this specific card. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 280X, which uses a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Radeon R9 280X 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280X should theoretically be quite a bit superior to the GeForce GTX 465 overall. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 185408 (181%)

Texel Rate

The Radeon R9 280X should be much (more or less 307%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 82092 (307%)

Pixel Rate

The Radeon R9 280X will be a lot (approximately 40%) more effective at AA than the GeForce GTX 465, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 7776 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Radeon R9 280X
Manufacturer nVidia AMD
Year May 2010 October 2013
Code Name GF100 Tahiti XTL
Memory 1024 MB 3072 MB
Core Speed 607 MHz 850 MHz
Memory Speed 3208 MHz 6000 MHz
Power (Max TDP) 200 watts 250 watts
Bandwidth 102592 MB/sec 288000 MB/sec
Texel Rate 26708 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 352 2048
Texture Mapping Units 44 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield