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GeForce GTX 590 vs Radeon R9 280X

Intro

The GeForce GTX 590 comes with a clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare that to the Radeon R9 280X, which uses a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 590 6680 points
Difference: 2206 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 280X 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be a little bit better than the Radeon R9 280X in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 40320 (14%)

Texel Rate

The Radeon R9 280X should be a lot (approximately 40%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 31104 (40%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 31072 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 280X
Manufacturer nVidia AMD
Year March 2011 October 2013
Code Name GF110 Tahiti XTL
Memory 1536 MB (x2) 3072 MB
Core Speed 607 MHz (x2) 850 MHz
Memory Speed 3420 MHz (x2) 6000 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 288000 MB/sec
Texel Rate 77696 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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