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GeForce GTX 650 vs Radeon R9 280X

Intro

The GeForce GTX 650 features a GPU core speed of 1058 MHz, and the 1024 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R9 280X, which has a clock speed of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 650 2263 points
Difference: 6623 (293%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 280X 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

Theoretically, the Radeon R9 280X should be quite a bit faster than the GeForce GTX 650 in general. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 208000 (260%)

Texel Rate

The Radeon R9 280X should be a lot (more or less 221%) more effective at AF than the GeForce GTX 650. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 74944 (221%)

Pixel Rate

The Radeon R9 280X will be a lot (more or less 61%) better at anti-aliasing than the GeForce GTX 650, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 10272 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 280X
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK107 Tahiti XTL
Memory 1024 MB 3072 MB
Core Speed 1058 MHz 850 MHz
Memory Speed 5000 MHz 6000 MHz
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 288000 MB/sec
Texel Rate 33856 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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