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Geforce GTX 770 vs Radeon R7 260X

Intro

The Geforce GTX 770 features a core clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this particular model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
Radeon R7 260X 4381 points
Difference: 3473 (79%)

Ethereum Mining Hash Rate

Geforce GTX 770 14 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 0 (0%)

Zcash Mining Hash Rate

Radeon R7 260X 95 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 25 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 770 230 Watts
Difference: 115 Watts (100%)

Memory Bandwidth

The Geforce GTX 770, in theory, should perform a lot faster than the Radeon R7 260X overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 120384 (116%)

Texel Rate

The Geforce GTX 770 is much (more or less 117%) better at anisotropic filtering than the Radeon R7 260X. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 72288 (117%)

Pixel Rate

The Geforce GTX 770 should be a lot (approximately 90%) more effective at FSAA than the Radeon R7 260X, and should be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 15872 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon R7 260X
Manufacturer nVidia AMD
Year May 2013 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1046 MHz 1100 MHz
Memory Speed 7012 MHz 6500 MHz
Power (Max TDP) 230 watts 115 watts
Bandwidth 224384 MB/sec 104000 MB/sec
Texel Rate 133888 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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