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GeForce GTX 650 Ti vs Radeon R9 280X

Intro

The GeForce GTX 650 Ti has clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specs to the Radeon R9 280X, which makes use of a 28 nm design. AMD has clocked the core speed at 850 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this model. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 650 Ti 3434 points
Difference: 5452 (159%)

Ethereum Mining Hash Rate

Radeon R9 280X 21 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 11 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 280X 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280X should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 201600 (233%)

Texel Rate

The Radeon R9 280X should be a lot (approximately 83%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 49408 (83%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 280X is a better choice, and very much so. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 12352 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 280X
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Tahiti XTL
Memory 1024 MB 3072 MB
Core Speed 928 MHz 850 MHz
Memory Speed 5400 MHz 6000 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 288000 MB/sec
Texel Rate 59392 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 64 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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