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Geforce GTX 760 vs Radeon R7 260X

Intro

The Geforce GTX 760 uses a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon R7 260X 4381 points
Difference: 1542 (35%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 1 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 760 170 Watts
Difference: 55 Watts (48%)

Memory Bandwidth

In theory, the Geforce GTX 760 should perform a lot faster than the Radeon R7 260X overall. (explain)

Geforce GTX 760 192256 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88256 (85%)

Texel Rate

The Geforce GTX 760 is a lot (about 53%) faster with regards to AF than the Radeon R7 260X. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 32480 (53%)

Pixel Rate

The Geforce GTX 760 is a lot (about 78%) faster with regards to AA than the Radeon R7 260X, and able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 13760 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R7 260X
Manufacturer nVidia AMD
Year June 2013 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 170 watts 115 watts
Bandwidth 192256 MB/sec 104000 MB/sec
Texel Rate 94080 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1152 896
Texture Mapping Units 96 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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