Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R9 280X
IntroThe GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.Compare those specs to the Radeon R9 280X, which has GPU clock speed of 850 MHz, and 3072 MB of GDDR5 memory running at 1500 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 280X should in theory be a lot superior to the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe Radeon R9 280X is quite a bit (more or less 83%) faster with regards to anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Radeon R9 280X is much (more or less 83%) more effective at AA than the GeForce GTX 650 Ti 2GB, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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