Compare any two graphics cards:
Radeon HD 3870 1GB vs Radeon R9 270X
IntroThe Radeon HD 3870 1GB has a clock speed of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon R9 270X, which features clock speeds of 1000 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 270X should be quite a bit faster than the Radeon HD 3870 1GB in general. (explain)
Texel RateThe Radeon R9 270X will be quite a bit (more or less 545%) faster with regards to AF than the Radeon HD 3870 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 270X is superior to the Radeon HD 3870 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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