Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon R9 270X
IntroThe GeForce GTS 450 1GB features a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also is comprised of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare that to the Radeon R9 270X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 1400 MHz on this model. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 270X should in theory be a lot superior to the GeForce GTS 450 1GB in general. (explain)
Texel RateThe Radeon R9 270X will be a lot (approximately 219%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe Radeon R9 270X should be a lot (approximately 155%) better at anti-aliasing than the GeForce GTS 450 1GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!