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Geforce GTX 690 vs Radeon R9 270X

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 270X, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 memory set to run at 1400 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 270X 6590 points
Difference: 6521 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be quite a bit better than the Radeon R9 270X in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 205312 (115%)

Texel Rate

The Geforce GTX 690 is a lot (approximately 193%) more effective at anisotropic filtering than the Radeon R9 270X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 154240 (193%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (about 83%) more effective at FSAA than the Radeon R9 270X, and also able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 26560 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 270X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Curacao XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 5600 MHz
Power (Max TDP) 300 watts 180 watts
Bandwidth 384512 MB/sec 179200 MB/sec
Texel Rate 234240 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 (x2) 1280
Texture Mapping Units 128 (x2) 80
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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