Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon R7 260X
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this model. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 260X should theoretically be quite a bit superior to the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe Radeon R7 260X will be much (more or less 613%) more effective at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon R7 260X is much (approximately 307%) more effective at FSAA than the GeForce 8600 GT 1GB GDDR3, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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