Compare any two graphics cards:
Radeon HD 3850 512MB vs Radeon R7 260X
IntroThe Radeon HD 3850 512MB has a GPU core clock speed of 668 MHz, and the 512 MB of GDDR3 RAM runs at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.Compare all of that to the Radeon R7 260X, which comes with clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 260X should be 96% quicker than the Radeon HD 3850 512MB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 260X is a lot (approximately 476%) better at texture filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 260X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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