Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon R7 240
IntroThe Radeon HD 4550 512MB has a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 TAUs, and 4 ROPs.Compare that to the Radeon R7 240, which has GPU clock speed of 730 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 128-bit bus. It also is comprised of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 240 should in theory be quite a bit superior to the Radeon HD 4550 512MB in general. (explain)
Texel RateThe Radeon R7 240 is a lot (more or less 204%) faster with regards to anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon R7 240 is much (approximately 143%) better at AA than the Radeon HD 4550 512MB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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