Compare any two graphics cards:
GeForce GT 210 vs Radeon R7 260X
IntroThe GeForce GT 210 uses a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 memory runs at a frequency of 800 MHz on this card. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R7 260X, which comes with GPU core speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 260X, in theory, should perform quite a bit faster than the GeForce GT 210 overall. (explain)
Texel RateThe Radeon R7 260X should be quite a bit (more or less 1207%) better at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe Radeon R7 260X will be quite a bit (approximately 647%) faster with regards to full screen anti-aliasing than the GeForce GT 210, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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