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GeForce GT 230 vs Radeon R7 260X

Intro

The GeForce GT 230 comes with clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon R7 260X, which comes with clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
Radeon R7 260X 115 Watts
Difference: 50 Watts (77%)

Memory Bandwidth

The Radeon R7 260X should in theory perform quite a bit faster than the GeForce GT 230 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GT 230 38400 MB/sec
Difference: 65600 (171%)

Texel Rate

The Radeon R7 260X is quite a bit (more or less 600%) better at AF than the GeForce GT 230. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 52800 (600%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R7 260X is a better choice, by a large margin. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 13200 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 230

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 Radeon R7 260X
Manufacturer nVidia AMD
Year October 2009 October 2013
Code Name GT218 Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 550 MHz 1100 MHz
Memory Speed 1600 MHz 6500 MHz
Power (Max TDP) 65 watts 115 watts
Bandwidth 38400 MB/sec 104000 MB/sec
Texel Rate 8800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 32 896
Texture Mapping Units 16 56
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 260 million 2080 million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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