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GeForce GTX 480 vs Radeon R7 260X

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 RAM works at a speed of 924 MHz on this specific card. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.

Compare that to the Radeon R7 260X, which has core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 480 3650 points
Difference: 731 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 480 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

Theoretically, the GeForce GTX 480 should be much faster than the Radeon R7 260X overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 73408 (71%)

Texel Rate

The Radeon R7 260X should be quite a bit (approximately 47%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19600 (47%)

Pixel Rate

The GeForce GTX 480 is a lot (more or less 91%) more effective at FSAA than the Radeon R7 260X, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 16000 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2010 October 2013
Code Name GF100 Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1100 MHz
Memory Speed 3696 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 177408 MB/sec 104000 MB/sec
Texel Rate 42000 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 480 896
Texture Mapping Units 60 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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