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GeForce GTX 560 Ti vs Radeon R7 260X

Intro

The GeForce GTX 560 Ti features a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 260X, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 560 Ti 3466 points
Difference: 915 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 55 Watts (48%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 23% quicker than the Radeon R7 260X in general, because of its greater bandwidth. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24256 (23%)

Texel Rate

The Radeon R7 260X will be just a bit (more or less 17%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 8992 (17%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 8704 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year January 2011 October 2013
Code Name GF114 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1100 MHz
Memory Speed 4008 MHz 6500 MHz
Power (Max TDP) 170 watts 115 watts
Bandwidth 128256 MB/sec 104000 MB/sec
Texel Rate 52608 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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