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GeForce GTX 560 Ti 448 vs Radeon R7 260X

Intro

The GeForce GTX 560 Ti 448 has a clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM works at a frequency of 1625 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 560 Ti 448 4200 points
Difference: 181 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 95 Watts (83%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory be quite a bit faster than the Radeon R7 260X overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 40000 (38%)

Texel Rate

The Radeon R7 260X is much (about 50%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 20608 (50%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is the winner, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 260X
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Bonaire XTX
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1100 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 210 watts 115 watts
Bandwidth 144000 MB/sec 104000 MB/sec
Texel Rate 40992 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 896
Texture Mapping Units 56 56
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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