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Radeon HD 7950 vs Radeon R7 260X

Intro

The Radeon HD 7950 features a GPU core speed of 800 MHz, and the 1536 MB of GDDR5 RAM is set to run at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon R7 260X, which has a core clock speed of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
Radeon R7 260X 4381 points
Difference: 3350 (76%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 140 (147%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 7 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon HD 7950 200 Watts
Difference: 85 Watts (74%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 should be 131% faster than the Radeon R7 260X overall, because of its higher bandwidth. (explain)

Radeon HD 7950 240000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 136000 (131%)

Texel Rate

The Radeon HD 7950 will be quite a bit (about 45%) better at anisotropic filtering than the Radeon R7 260X. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 28000 (45%)

Pixel Rate

The Radeon HD 7950 should be quite a bit (about 45%) faster with regards to FSAA than the Radeon R7 260X, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 8000 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7950

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7950 Radeon R7 260X
Manufacturer AMD AMD
Year January 2012 October 2013
Code Name Tahiti Pro Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 800 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 200 watts 115 watts
Bandwidth 240000 MB/sec 104000 MB/sec
Texel Rate 89600 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 25600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1792 896
Texture Mapping Units 112 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 4313 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon HD 7950

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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