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Geforce GTX 680 vs Radeon R7 260X

Intro

The Geforce GTX 680 has a clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon R7 260X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this specific card. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 260X 4381 points
Difference: 3269 (75%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 2 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 680 195 Watts
Difference: 80 Watts (70%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should be a lot faster than the Radeon R7 260X in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88256 (85%)

Texel Rate

The Geforce GTX 680 will be much (more or less 109%) better at AF than the Radeon R7 260X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 67168 (109%)

Pixel Rate

The Geforce GTX 680 should be much (about 83%) better at anti-aliasing than the Radeon R7 260X, and also able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 14592 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 195 watts 115 watts
Bandwidth 192256 MB/sec 104000 MB/sec
Texel Rate 128768 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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