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Geforce GTX 680 vs Radeon R7 260X

Intro

The Geforce GTX 680 features core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R7 260X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory works at a speed of 1625 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 260X 4381 points
Difference: 3269 (75%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 2 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 680 195 Watts
Difference: 80 Watts (70%)

Memory Bandwidth

The Geforce GTX 680 should in theory perform much faster than the Radeon R7 260X in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88256 (85%)

Texel Rate

The Geforce GTX 680 will be much (approximately 109%) better at anisotropic filtering than the Radeon R7 260X. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 67168 (109%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 680 is superior to the Radeon R7 260X, by a large margin. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 14592 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 195 watts 115 watts
Bandwidth 192256 MB/sec 104000 MB/sec
Texel Rate 128768 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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