Compare any two graphics cards:
VS

Geforce GTX 670 vs Radeon R7 260X

Intro

The Geforce GTX 670 features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 32 ROPs.

Compare all of that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon R7 260X 4381 points
Difference: 2970 (68%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 1 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 670 170 Watts
Difference: 55 Watts (48%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be quite a bit faster than the Radeon R7 260X overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88000 (85%)

Texel Rate

The Geforce GTX 670 is quite a bit (approximately 66%) more effective at texture filtering than the Radeon R7 260X. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 40880 (66%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is superior to the Radeon R7 260X, by far. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Radeon R7 260X
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1100 MHz
Memory Speed 6000 MHz 6500 MHz
Power (Max TDP) 170 watts 115 watts
Bandwidth 192000 MB/sec 104000 MB/sec
Texel Rate 102480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1344 896
Texture Mapping Units 112 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield