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Geforce GTX 690 vs Radeon R7 260X

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon R7 260X, which comes with a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 260X 4381 points
Difference: 8730 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 690 300 Watts
Difference: 185 Watts (161%)

Memory Bandwidth

The Geforce GTX 690, in theory, should perform a lot faster than the Radeon R7 260X in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 280512 (270%)

Texel Rate

The Geforce GTX 690 will be a lot (more or less 280%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 172640 (280%)

Pixel Rate

The Geforce GTX 690 should be much (approximately 233%) faster with regards to anti-aliasing than the Radeon R7 260X, and also will be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 40960 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 260X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 1100 MHz
Memory Speed 6008 MHz (x2) 6500 MHz
Power (Max TDP) 300 watts 115 watts
Bandwidth 384512 MB/sec 104000 MB/sec
Texel Rate 234240 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 (x2) 896
Texture Mapping Units 128 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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