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Geforce GTX 780 vs Radeon R7 260X

Intro

The Geforce GTX 780 features a core clock speed of 863 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2304 SPUs, 192 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this specific model. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
Radeon R7 260X 4381 points
Difference: 5701 (130%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 6 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 780 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 780 should perform much faster than the Radeon R7 260X in general. (explain)

Geforce GTX 780 288384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 184384 (177%)

Texel Rate

The Geforce GTX 780 should be quite a bit (approximately 169%) more effective at AF than the Radeon R7 260X. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 104096 (169%)

Pixel Rate

The Geforce GTX 780 will be much (about 135%) more effective at AA than the Radeon R7 260X, and should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 23824 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 780

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 780 Radeon R7 260X
Manufacturer nVidia AMD
Year May 2013 October 2013
Code Name GK110 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 863 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 288384 MB/sec 104000 MB/sec
Texel Rate 165696 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2304 896
Texture Mapping Units 192 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 780

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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