Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R7 250
IntroThe Radeon HD 4830 512MB has core speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.Compare that to the Radeon R7 250, which features GPU core speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 should perform a lot faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe Radeon R7 250 is quite a bit (approximately 30%) faster with regards to AF than the Radeon HD 4830 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 4830 512MB is superior to the Radeon R7 250, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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