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GeForce GTX 260 Core 216 vs GeForce GTX 275

Intro

The GeForce GTX 260 Core 216 has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare all of that to the GeForce GTX 275, which features clock speeds of 633 MHz on the GPU, and 1134 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Crysis Warhead

Settings: Gamer Setting
AA: none
AF: none
Resolution: 1680 x 1050
Test Machine: Intel Core i7 920 ,Vista Ultimate x64 SP1 , 3x2GB Ram (Source)
GeForce GTX 275 45 FPS
GeForce GTX 260 Core 216 38 FPS
Difference: 7 FPS (18%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 275 73 FPS
GeForce GTX 260 Core 216 63 FPS
Difference: 10 FPS (16%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 61 FPS
GeForce GTX 260 Core 216 56 FPS
Difference: 5 FPS (9%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 74 FPS
GeForce GTX 260 Core 216 61 FPS
Difference: 13 FPS (21%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 35 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 253 FPS
GeForce GTX 260 Core 216 218 FPS
Difference: 35 FPS (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 275 219 Watts
Difference: 17 Watts (8%)

Memory Bandwidth

In theory, the GeForce GTX 275 will be 14% quicker than the GeForce GTX 260 Core 216 overall, due to its higher bandwidth. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 15120 (14%)

Texel Rate

The GeForce GTX 275 is quite a bit (about 22%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 9168 (22%)

Pixel Rate

The GeForce GTX 275 should be a bit (about 10%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 275 17724 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1596 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 275
Manufacturer nVidia nVidia
Year September 16, 2008 April 9, 2009
Code Name G200 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB
Core Speed 576 MHz 633 MHz
Shader Speed 1242 MHz 1404 MHz
Memory Speed 999 MHz 1134 MHz
Unified Shaders 216 240
Texture Mapping Units 72 80
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 202 watts 219 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 127008 MB/sec
Texel Rate 41472 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17724 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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