Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 275

Intro

The GeForce GTX 260 Core 216 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare those specifications to the GeForce GTX 275, which uses a 55 nm design. nVidia has set the core frequency at 633 MHz. The GDDR3 RAM is set to run at a frequency of 1134 MHz on this card. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 275 219 Watts
Difference: 17 Watts (8%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 275 should perform a little bit faster than the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 15120 (14%)

Texel Rate

The GeForce GTX 275 is a lot (approximately 22%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 9168 (22%)

Pixel Rate

The GeForce GTX 275 should be a small bit (more or less 10%) more effective at FSAA than the GeForce GTX 260 Core 216, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 275 17724 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 1596 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 275

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 275
Manufacturer nVidia nVidia
Year September 16, 2008 April 9, 2009
Code Name G200 G200b
Memory 896 MB 896 MB
Core Speed 576 MHz 633 MHz
Memory Speed 1998 MHz 2268 MHz
Power (Max TDP) 202 watts 219 watts
Bandwidth 111888 MB/sec 127008 MB/sec
Texel Rate 41472 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17724 Mpixels/sec
Unified Shaders 216 240
Texture Mapping Units 72 80
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
Fab Process 65 nm 55 nm
Transistors 1400 million 1400 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 275

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield